88hash
88hash

反恐精英:全球攻势2021年1月28日更新日志
翻译:@内格夫CSGO 

[2020 RMR Stickers] 

- Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.

【2020 RMR贴纸】

 在2020 RMR赛事中表现优秀的战队的贴纸现已开放购买,所得收益的50%将给予参加2020 RMR赛事的战队;

[2021 RMR Events]

- RMR points are reset for 2021, however the 2020 RMR Legends will start with 600, Challengers with 300, and contenders with 100 points.
- Teams can now specify a substitute player (any player who is not registered to participate or substitute for another team) that is separate from their coach.
- A team incurs a penalty when they substitute out a player in an event, but there is no penalty when that player is brought back in.
- During online matches only players are allowed in the room and on the server. Neither coaches nor any other team staff will be allowed in the room, on the server, or to otherwise communicate with the team during an online match.

【2021 RMR赛事】

 RMR积分将在2021年重置,但2020 RMR传奇组的战队将从600积分开始,挑战者组从300积分开始,新挑战者组从100积分开始;
 参赛战队现在可以指定一名替补选手(该选手未代表其他战队注册、参赛或替补)且这名选手区别于该队的教练;
 战队在赛事中为一名选手使用替补将会受到处罚(
译者注:此处的替补人选未被该战队事先申报为替补队员)但重新启用原来的选手不会受到处罚;
 线上比赛中,只有比赛选手允许进入比赛房间和服务器;教练或团队其他人员不得进入比赛房间、服务器,且不得在比赛期间与队伍进行其他形式的交流;

[GAMEPLAY]

- In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.
- In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
- Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)

【游戏性】

 在竞技模式和搭档模式中,如果你的队伍人数连续三回合少于对手,你的队伍将在回合失败后每人获得1000元的“人数劣势的败方收入”;这不适用于有玩家被踢出的情况;
 在竞技模式和搭档模式中,每个队伍将有2分钟的技术暂停,该技术暂停将在有队友掉线时自动启用;如果该玩家放弃比赛或重新连接成功,此暂停将提前结束;
 标记功能现在显示被标记地点的名称(感谢VasaLavTV)

[DANGER ZONE]

- Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.

【头号特训】

 增加了控制自动降落伞行为的客户端指令,将“cl_parachute_autodeploy”设置为0,以禁用自动激活降落伞;

[MAPS]

Elysion:
- Outside
- Fixed a boost spot near the entrance to A site.
- Fixed a pixel walk on the door hinges (both doors)
- Improved the clipping of the roof.
- Grenades now bounce more predictably off the wall.

【地图】

极乐净土(搭档模式)
 外场:
 修复了A点入口附近的一个双架点位;
 修复了双扇门的铰链上的一个像素站位;
 改进了屋顶的碰撞体积;
 高爆手雷从墙壁反弹的轨迹现在更容易预测;

- A site
- Improved the clipping on the A sign.
- Fixed a pixel walk on top of the wall.
- Fixed a gap in the center wall on site.
- Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in connector, the wall on site and the poles connecting to the roof.

 A包点:
 改进了A点标志的碰撞体积;
 修复了墙上的一个像素站位;
 修复了包点中间墙壁的一个间隙;
 高爆手雷从以下位置反弹的轨迹现在更容易预测:A点标志、Elysion标志、墙上的艺术品、连接墙壁、包点墙壁、连接屋顶的竖杆;

- Main hall
- Grenades now bounce more predictably off the art work and painting.

 主展厅
 高爆手雷从艺术品和画作上反弹的轨迹现在更容易预测;

- Middle
- Fixed a boost spot where players were able to jump on top of the waterfalls.
- Fixed a pixel walk on the lower levels of middle.
- Fixed a pixel walk on the light fixtures (not sure how you would get up their but you cannot trust anyone)
- Grenades now bounce of more predictable of the grey poles inserted in the wall, the wall with the waterfalls and the wall near T spawn.

 中路
 修复了一个双架点位,以阻止玩家跳到瀑布顶上;
 修复了中路下层的一个像素站位;
 修复了灯具上的一个像素站位(不确定如何能够站上去,但是防患于未然)
 高爆手雷从以下位置反弹的轨迹现在更容易预测:墙上的灰色杆、带有瀑布的墙、T出生点附近的墙;

- CT spawn
- Fixed a pixel walk on the clock (clock has been made non solid)
- Fixed a pixel walk on the glass wall.

 CT出生点
 修复了时钟上的一个像素站位(时钟已被改为非固定)
 修复了玻璃墙上的一个像素站位;

- T spawn
- Fixed a pixel walk on the clock (clock has been made non solid).
- It is no longer possible to jump on top of the light above the desk.

 T出生点
 修复了时钟上的一个像素站位(时钟已被改为非固定)
 现在已不可能跳到桌子上方的灯上;

- Generally improved the clipping.
 基本的碰撞体积改进;

原文地址:
https://blog.counter-strike.net/index.php/2021/01/32375/
https://blog.counter-strike.net/index.php/2021/01/32671/