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反恐精英:全球攻势2020年12月10日更新日志
翻译:@内格夫CSGO 

[MISC] 

- Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
- Lowered volume of background scenery when Ancient is selected.
- Lowered volume of female death sounds.
- Resampled older sounds for HRTF.

【杂项】

 当准星接近标记通知时,标记将变淡,当准星直接对准时将完全透明;
 当“远古遗迹”被选为主菜单背景风景时,降低背景动画的音量;
 降低了女性角色死亡音效的音量;
 为HRTF算法使用较旧的音效重新采样;

[MAPS]

MIRAGE
- Fixed clipbrushes for Retakes.

【地图】

荒漠迷城
 修复了回防模式的空气墙;

ANCIENT

- Reduced soundscape volume.
- Tweaked ambient light levels in some locations.
- Added additional lights to dark corners.
- Removed metal pillars by backdoor entrance to B site.
- Scaffolding by B site can now be shot through.
- Blocked visibility between boxes on A site.
- Tweaked blending for better player reads in some locations.
- Redid visual language of ledges around mid, more obvious what is/isnt pathable.
- Marked additional props for low end CPU/GPU culling.
- Mossy walls no longer surface type ‘grass’.
- Fixed invisible pottery.
- Removed some visual clutter around backdoor to B.
- General optimizations.
- Feneral clipping fixes.
- Added de_ancient_zoo VMF to SDK for community map makers.

远古遗迹

 降低了环境音量;
 在一些地点调整了环境光照水平;
 向黑暗的角落增加了额外的灯光;
 去除了B包点后门入口处的金属支柱;
 B包点的脚手架现在可以被击穿;
 挡住了A包点箱子之间的视野;
 调整了一些地点的融合效果,以便玩家更好地观察;
 重做了中路附近壁架的视觉语言,使可通过的区域更容易辨认;
 标记了一些额外道具,使其被低端CPU或GPU忽略;
 长苔藓的墙不再属于“草”类型;
 修复了不可见的陶器;
 去除了B包点后门附近的一些视觉上的混乱;
 一般的优化;
 修复了一些碰撞体积;
 将de_ancient_zoo VMF添加到SDK,以供社区地图制作者使用;

FROSTBITE

[General]
- Improved performance.
- Improved loot spawns.
- Changed certain doors to improve gameplay flow.
- Fixed reported cases of physics objects falling through displacements.
- Fixed rare cases of weapon drops getting stuck in the border clipping.

寒殇之地(头号特训)

【常规】
 
改进了性能;
 改进了物品刷新位置;
 修改了一些门,以改进游戏流程;
 修复了报告的物理对象掉入地形的情况;
 修复了掉落的武器在边界模型中卡住的罕见情况;

[Beta]
- Reworked the bar building for improved gameplay.
【测试版】
- 重新设计了酒吧建筑,以改进游戏玩法;

[Radio]
- Fixed rare cases of drone deliveries falling through the ground.
【无线电】
 修复了无人机交货时物品掉入地面的罕见情况;

[Tourist]
- Clipped fence around the electrical building to allow for easier jumps onto roof.
【观光区】
 修剪了电力建筑周围的围栏,以便更轻松地跳上屋顶;

[Ski Slopes]
- Made it easier to grab onto the ladders on the ski lift posts.
【滑雪坡】
 使滑雪缆车立柱上的梯子更容易被抓住;

[Cove]
- Fixed floating counter on security gate.
【河湾】
 修复了安全门上的浮动计数器;

[Village]
- Reworked the village buildings for improved gameplay.
【村庄】
 重新设计了村庄建筑,以改进游戏玩法;

[Misc]
- Fixed various stuck spots.
- Fixed various spots where loot would get stuck.
- Avalanche sound is now quieter and plays only after the first wave.

【杂项】
 修复了一些卡住的地点;
 修复了一些卡住物品的地点;
 雪崩的音效现在变得更安静,并且仅在第一波之后播放。

原文地址:https://blog.counter-strike.net/index.php/2020/12/32048/