[图形]
删除了“模型/纹理细节:非常高”设置,因为它与“高”相同。它们过去因纹理过滤模式而不同,但现在是 separate setting(直译是,分离的 设置)
ps:这段没get到separate setting啥意思,但是刚刚进游戏看了,“模型/纹理细节”中的“非常高”设置的确已经删除
[动画]
将手指重新放置在AWP上,使其看起来不那么长
[地图]
对Inferno、Anubis、Vertigo、Ancient和Mirage的各种错误修复和调整
(炼狱小镇、阿努比斯,殒命大厦,远古遗迹,荒漠迷城)
[杂项]
贴纸的各种错误修复和调整!
为分数值调整十字线轮廓渲染
修复了从比赛中断开连接并重新连接会导致XP减少的错误
ps,之前b站有人发过游戏打一半退出重来经验变少的bug
修正了使用的“buy<item>”命令,以在使用新的武器装备系统中使用。该命令现在将在您的装配中查找命名项目,而不是假定为默认插槽。如果命名项目不在您的加载中,则该命令将失败。要按插槽购买,请使用“buy secondary 0”、“buy midtier1”、“buy rifle2”等
自动狙击步枪枪口闪光的各种调整
玻璃冲击效果的各种调整
为二级库存选择面板添加了排序选项等操作,比如贴贴纸
修复了德国用户被错误识别为中国用户的错误 (6)
英文原文:
[ GRAPHICS ]
Removed Model / Texture Detail: Very High setting since it was identical to High. They used to differ by Texture Filtering Mode, but that's a separate setting now
[ ANIMATION ]
Repositioned finger on AWP so it doesn't look as long
[ MAPS ]
Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage
[ MISC ]
Various bug fixes and tweaks to stickers
Adjusted crosshair outline rendering for fractional values
Fixed a bug where disconnecting from and reconnecting to a match would result in less XP
Fixed the "buy <item>" command to work with the new flexible loadout system. The command will now find the named item in your loadout instead of assuming a default slot. If the named item isn't in your loadout, the command will fail. To buy by slot, use "buy secondary0", "buy midtier1", "buy rifle2", etc. instead
Various tweaks to automatic sniper rifle muzzle flashes
Various tweaks to glass impact effects
Added sort options to secondary inventory select panel for actions like applying stickers
Fixed a bug where users in Germany were incorrectly identified as users in China